Started a Cocos2D 2.1 template (with no physics engine) in Xcode 4.5, targeted for iOS 6 and iPad. In the CDAudioManager.m file, the following code...
AVAudioSe
I found a poast about this on the Cocos2D-iPhone.org forums. While I don't fully understand it--but I'm working on it--it did seem to take care of the problem, at least temporarily. What he did was write this method in the CDAudioManger.m file:
-(void) releaseBufferForFile:(NSString *) filePath {
int bufferId = [self bufferForFile:filePath create:NO];
if (bufferId != kCDNoBuffer) {
[soundEngine unloadBuffer:bufferId];
[loadedBuffers removeObjectForKey:filePath];
NSNumber *freedBufferId = [[NSNumber alloc] initWithInt:bufferId];
[freedBufferId autorelease];
[freedBuffers addObject:freedBufferId];
}
}
@end
- (void) interruption:(NSNotification*)notification
{
NSDictionary *interuptionDict = notification.userInfo;
NSNumber* interuptionTypeValue = [dict valueForKey:AVAudioSessionInterruptionTypeKey];
NSUInteger interuptionType = [interuptionTypeValue intValue];
if (interuptionType == AVAudioSessionInterruptionTypeBegan)
[self beginInterruption];
#if __CC_PLATFORM_IOS >= 40000
else if (interuptionType == AVAudioSessionInterruptionTypeEnded)
[self endInterruptionWithFlags:(NSUInteger)[interuptionDict valueForKey:AVAudioSessionInterruptionOptionKey]];
#else
else if (interuptionType == AVAudioSessionInterruptionTypeEnded)
[self endInterruption];
#endif
}
Then he replaced:
AVAudioSession *session = [AVAudioSession sharedInstance];
session.delegate = self;
with this:
[AVAudioSession sharedInstance];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(interruption:) name:AVAudioSessionInterruptionNotification object:nil];
Here's the link: http://www.cocos2d-iphone.org/forum/topic/49956
If and when I develop a better understand of what this code is doing, I'll be sure to edit this post.