How to represent a 4x4 matrix rotation?

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伪装坚强ぢ
伪装坚强ぢ 2021-02-05 17:51

Given the following definitions for x,y,z rotation matrices, how do I represent this as one complete matrix? Simply multiply x, y, & matrices?

X Rotation:

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  •  一向
    一向 (楼主)
    2021-02-05 18:28

    As an aside and if you're early enough in your development activities here, you might want to consider using quaternion rotation. It has a number of comparative advantages to matrix based approaches.

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