Why use multiple OpenGL context

后端 未结 4 1800
清酒与你
清酒与你 2021-02-05 16:31

For rendering I have a current GL context associated with a window. In the case where the application renders multiple scenes (for example using accumulation or different viewpo

4条回答
  •  北荒
    北荒 (楼主)
    2021-02-05 16:56

    If you want to address multiple GPU's, you need to use multiple context since you have at least one drawable per GPU, with a GPU-specific context.

提交回复
热议问题