Why use multiple OpenGL context

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清酒与你
清酒与你 2021-02-05 16:31

For rendering I have a current GL context associated with a window. In the case where the application renders multiple scenes (for example using accumulation or different viewpo

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  •  北荒
    北荒 (楼主)
    2021-02-05 16:56

    If you want to address multiple GPU's, you need to use multiple context since you have at least one drawable per GPU, with a GPU-specific context.

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