At the follow link
Android Dev Guide
is write:
Library projects cannot include raw assets The tools do not support the use of raw asset files (saved in t
Ok I have found a workaround for the problem. You need to copy the file to an external directory then load a typeface from file with Typeface.createFromFile
and then delete the temporary file. I know is not a clean mode of work but is working grate.
1 - You need to put your font on "/res/raw/font.ttf"
2 - Inser in your code the following method
3 - put in your code Typeface mFont = FileStreamTypeface(R.raw.font);
4 - All is done
Typeface FileStreamTypeface(int resource)
{
Typeface tf = null;
InputStream is = getResources().openRawResource(resource);
String path = Environment.getExternalStorageDirectory().getAbsolutePath() + "/gmg_underground_tmp";
File f = new File(path);
if (!f.exists())
{
if (!f.mkdirs())
return null;
}
String outPath = path + "/tmp.raw";
try
{
byte[] buffer = new byte[is.available()];
BufferedOutputStream bos = new BufferedOutputStream(new FileOutputStream(outPath));
int l = 0;
while((l = is.read(buffer)) > 0)
{
bos.write(buffer, 0, l);
}
bos.close();
tf = Typeface.createFromFile(outPath);
File f2 = new File(outPath);
f2.delete();
}
catch (IOException e)
{
return null;
}
return tf;
}
if someone have an alternative I'm pleased to read it. Do you have to remember that this workaround is only for Android Libraries
Best regards