I use GLkit/GLKView in my IOS OpenGL ES 2.0 project to manage default FBO/life cycle of my app.
In desktop OpenGL in order to bind default FBO (the front buffer) I can j
The proper way to bind default framebuffer in GLKit is to call bindDrawable method on GLKview.
bindDrawable
GLKview
[self bindDrawable] or [myglkview bindDrawable] depending on the context.
[self bindDrawable]
[myglkview bindDrawable]