Take picture with drawable/paint on face using vision api

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心在旅途
心在旅途 2021-02-05 12:29

What I am trying?

I am trying to take picture with drawable/paint on face but, i am not able to get both on same picture.

What

3条回答
  •  梦毁少年i
    2021-02-05 13:05

    You can achieve the effect that you want by breaking it into smaller steps.

    1. Take the picture
    2. Send the bitmap to Google Mobile Vision to detect the "landmarks" in the face and the probability that each eye is open
    3. Paint the appropriate "eyes" onto your image

    When using Google Mobile Vision's FaceDetector, you'll get back a SparseArray of Face objects (which may contain more than one face, or which may be empty). So you'll need to handle these cases. But you can loop through the SparseArray and find the Face object that you want to play with.

    static Bitmap processFaces(Context context, Bitmap picture) {
        // Create a "face detector" object, using the builder pattern
        FaceDetector detector = new FaceDetector.Builder(context)
                .setTrackingEnabled(false) // disable tracking to improve performance
                .setClassificationType(FaceDetector.ALL_CLASSIFICATIONS)
                .build();
    
        // create a "Frame" object, again using a builder pattern (and passing in our picture)
        Frame frame = new Frame.Builder().setBitmap(picture).build(); // build frame
    
        // get a sparse array of face objects
        SparseArray faces = detector.detect(frame); // detect the faces
    
        // This example just deals with a single face for the sake of simplicity,
        // but you can change this to deal with multiple faces.
        if (faces.size() != 1) return picture;
    
        // make a mutable copy of the background image that we can modify
        Bitmap bmOverlay = Bitmap.createBitmap(picture.getWidth(), picture.getHeight(), picture.getConfig());
        Canvas canvas = new Canvas(bmOverlay);
        canvas.drawBitmap(picture, 0, 0, null);
        // get the Face object that we want to manipulate, and process it
        Face face = faces.valueAt(0);
        processFace(face, canvas);
        detector.release();
        return bmOverlay;
    }
    

    Once you've got a Face object, you can find the features that interest you like this

    private static void processFace(Face face, Canvas canvas) {
        // The Face object can tell you the probability that each eye is open.
        // I'm comparing this probability to an arbitrary threshold of 0.6 here,
        // but you can vary it between 0 and 1 as you please.
        boolean leftEyeClosed = face.getIsLeftEyeOpenProbability() < .6;
        boolean rightEyeClosed = face.getIsRightEyeOpenProbability() < .6;
        // Loop through the face's "landmarks" (eyes, nose, etc) to find the eyes.
        // landmark.getPosition() gives you the (x,y) coordinates of each feature.
        for (Landmark landmark : face.getLandmarks()) {
            if (landmark.getType() == Landmark.LEFT_EYE)
                overlayEyeBitmap(canvas, leftEyeClosed, landmark.getPosition().x, landmark.getPosition().y);
            if (landmark.getType() == Landmark.RIGHT_EYE)
                overlayEyeBitmap(canvas, rightEyeClosed, landmark.getPosition().x, landmark.getPosition().y);
        }
    }
    

    Then you can add your paint!

    private static void overlayEyeBitmap(Canvas canvas, boolean eyeClosed, float cx, float cy) {
        float radius = 40;
    
        // draw the eye's background circle with appropriate color
        Paint paintFill = new Paint();
        paintFill.setStyle(Paint.Style.FILL);
        if (eyeClosed)
            paintFill.setColor(Color.YELLOW);
        else
            paintFill.setColor(Color.WHITE);
        canvas.drawCircle(cx, cy, radius, paintFill);
    
        // draw a black border around the eye
        Paint paintStroke = new Paint();
        paintStroke.setColor(Color.BLACK);
        paintStroke.setStyle(Paint.Style.STROKE);
        paintStroke.setStrokeWidth(5);
        canvas.drawCircle(cx, cy, radius, paintStroke);
    
        if (eyeClosed)
            // draw horizontal line across closed eye
            canvas.drawLine(cx - radius, cy, cx + radius, cy, paintStroke);
        else {
            // draw big off-center pupil on open eye
            paintFill.setColor(Color.BLACK);
            float cxPupil = cx - 10;
            float cyPupil = cy + 10;
            canvas.drawCircle(cxPupil, cyPupil, 25, paintFill);
        }
    }
    

    In the snippet above, I just hardcoded the eye radii, to show proof of concept. You'll probably want to do some more flexible scaling, using some percentage of face.getWidth() to determine the appropriate values. But here's what this image processing can do:

    Some more details about the Mobile Vision API are here, and Udacity's current Advanced Android course has a nice walkthrough of this stuff (taking a picture, sending it to Mobile Vision, and adding a bitmap onto it). The course is free, or you can just look at what they did on Github.

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