The following code defines my bitmap:
Resources res = context.getResources();
mBackground = BitmapFactory.decodeResource(res,
R.drawable.bg2);
Define a new class member variable:
Bitmap mScaledBackground;
Then, assign your newly created scaled bitmap to it:
mScaledBackground = scaled;
Then, call in your draw method:
c.drawBitmap(mScaledBackground, 0, 0, null);
Note that it is not a good idea to hard-code screen size in the way you did in your snippet above. Better would be to fetch your device screen size in the following way:
int width = getWindowManager().getDefaultDisplay().getWidth();
int height = getWindowManager().getDefaultDisplay().getHeight();
And it would be probably better not to declare a new bitmap for the only purpose of drawing your original background in a scaled way. Bitmaps consume a lot of precious resources, and usually a phone is limited to a few mb of bitmaps you can load before your app ungracefully fails. Instead you could do something like this:
Rect src = new Rect(0,0,bitmap.getWidth()-1, bitmap.getHeight()-1);
Rect dest = new Rect(0,0,width-1, height-1);
c.drawBitmap(mBackground, src, dest, null);