Does it make sense to use own mipmap creation algorithm for OpenGL textures?

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清歌不尽
清歌不尽 2021-02-05 09:26

I was wondering if the quality of texture mipmaps would be better if I used my own algorithm for pre-generating them, instead of the built-in automatic one. I\'d probably use a

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  •  日久生厌
    2021-02-05 10:15

    What is motivating you to try? Are the mipmaps you have currently being poorly generated? (i.e. have you looked?) Bear in mind your results will often still be (tri)linearly interpolated anyway, so between that an motion there are often steeply diminishing returns to improved resampling.

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