Using javascript to detect device CPU/GPU performance?

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栀梦
栀梦 2021-02-05 08:45

(The question is not specific to three.js but I will use it as an example)

I have been using three.js to develop a web app interface lately and written some nice fallbac

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  •  悲&欢浪女
    2021-02-05 09:37

    I've ended up using a performance measurement approach on a project where we wanted to utilise canvas features that are available on high spec CPU/GPU desktops, as well as lower speed devices such as tables and phones.

    Basically we start at a minimum scene complexity, and if the renderloop takes less than 33ms we add complexity (we also reduce complexity if the renderloop starts taking too long at a later time).

    I suppose in your case you might have to run a quick canvas and webgl performance test and then choose one. Having spent some time researching this I've not come across some tricky non-obvious technique that solves this better.

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