How to set QGraphicsScene/View to a specific coordinate system

后端 未结 1 1457
傲寒
傲寒 2021-02-05 07:29

I want to draw polygons in a QGraphicsScene but where the polygons has latitude/longitude positions. In a equirectangular projection the coordinates goes from:

1条回答
  •  日久生厌
    2021-02-05 08:00

    Use QGraphicsScene::setSceneRect() like so:

    scene->setSceneRect(-180, -90, 360, 180);
    

    If you're concerned about the vertical axis being incorrectly flipped, you have a few options for how to deal with this. One way is to simply multiply by -1 whenever you make any calculation involving the y coordinate. Another way is to vertically flip the QGraphicsView, using view->scale(1, -1) so that the scene is displayed correctly.

    Below is a working example that uses the latter technique. In the example, I've subclassed QGraphicsScene so that you can click in the view, and the custom scene will display the click position using qDebug(). In practice, you don't actually need to subclass QGraphicsScene.

    #include 
    
    class CustomScene : public QGraphicsScene
    {
    protected:
        void mousePressEvent(QGraphicsSceneMouseEvent *event)
        {
            qDebug() << event->scenePos();
        }
    };
    
    class MainWindow : public QMainWindow
    {
    public:
        MainWindow()
        {
            QGraphicsScene *scene = new CustomScene;
            QGraphicsView *view = new QGraphicsView(this);
            scene->setSceneRect(-180, -90, 360, 180);
            view->setScene(scene);
            view->scale(1, -1);
            setCentralWidget(view);
        }
    };
    
    int main(int argc, char *argv[])
    {
        QApplication a(argc, argv);
        MainWindow w;
        w.show();
        return a.exec();
    }
    

    0 讨论(0)
提交回复
热议问题