I have a problem while cleaning up my WebGl-Scenes. I\'m using Three.js with a WebGlRenderer. In my application I have to change the views quite often and therefore need to rend
You can keep the same renderer for different scenes. The renderer does not care what scene it will render. You can supply a different Scene
everytime you call render()
if you like.
// instantiate only once and keep it
var renderer = new THREE.WebGLRenderer();
// current scene and camera. Switch whenever you like
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(...);
fillScene(scene);
// rendering always uses current scene
function render() {
renderer.render(scene, camera);
requestAnimationFrame(render);
}
/* ...
* somewhere in your application
* ...
*/
if(condition) {
// switch scene
scene = new THREE.Scene();
fillOtherScene(scene);
}