If I\'m making a simple grid based game, for example, I might have a few 2d lists. One might be for terrain, another might be for objects, etc. Unfortunately, when I need to ite
As a slight style change, you could use enumerate:
for i, arow in enumerate(alist):
for j, aval in enumerate(arow):
if aval.isWhatever():
blist[i][j].doSomething()
I don't think you'll get anything significantly simpler unless you rearrange your data structures as Federico suggests. So that you could turn the last line into something like "aval.b.doSomething()".