If I\'m making a simple grid based game, for example, I might have a few 2d lists. One might be for terrain, another might be for objects, etc. Unfortunately, when I need to ite
I'd start by writing a generator method:
def grid_objects(alist, blist):
for i in range(len(alist)):
for j in range(len(alist[i])):
yield(alist[i][j], blist[i][j])
Then whenever you need to iterate over the lists your code looks like this:
for (a, b) in grid_objects(alist, blist):
if a.is_whatever():
b.do_something()