I\'m curious about the \'undefined\' value in Haskell. Its interesting because you can put it just about anywhere, and Haskell will be happy. The following are all a-ok
The interesting property you're examining is that undefined
has the type a
for any type a
we choose, i.e. undefined :: a
with no constraints. As others have noted, undefined
might be thought of as an error or infinite loop. I'd like to argue that it's better thought of as "the vacuously true statement". It's an almost unavoidable hole in any type system closely related to the Halting Problem, but it's fun to think about it from the point of view of logic.
One way to think about programming with types is that it's a puzzle. Someone gives you a type and asks you to implement a function which is of that type. For instance
Question: fn :: a -> a
Answer: fn = \x -> x
is an easy one. We need to produce an a
for any type a
, but we're given one as an input so we can just return that.
With undefined
, this game is always easy
Question: fn :: Int -> m (f [a])
Answer: fn = \i -> undefined -- backdoor!
so let's be rid of it. Making sense of undefined
is easiest when you live in a world without it. Now our game gets harder. Sometimes it's possible
Question: fn :: (forall r. (a -> r) -> r) -> a
Answer: fn = \f -> f id
But suddenly it's sometimes not possible as well!
Question: fn :: a -> b
Answer: fn = ??? -- this is `unsafeCoerce`, btw.
-- if `undefined` isn't fair game,
-- then `unsafeCoerce` isn't either
Or is it?
-- The fixed-point combinator, the genesis of any recursive program
Question: fix :: (a -> a) -> a
Answer: fix = \f -> let a = f a in a
-- Why does this work?
-- One should be thinking of Russell's
-- Paradox right about now. This plays
-- the same role as a non-wellfounded set.
Which is legal because Haskell's let
binding is lazy and (generally) recursive. Now we're golden.
Question: fn :: a -> b
Answer: fn = \a -> fix id -- This seems unfair?
Even without having undefined
built-in we can rebuild it in our game using any old infinite loop. The types check out. To truly prevent ourselves from having undefined
in Haskell we'd need to solve the Halting Problem.
Question: undefined :: a
Answer: undefined = fix id
Now, as you've seen, undefined
is useful for debugging since it can be a placeholder for any value. It's unfortunately terrible for operations since it either leads to an infinite loop or an immediate crash. It's also really bad for our game because it lets us cheat. Finally, I hope I've demonstrated that it's pretty hard to not have undefined
so long as your language has (potentially infinite) loops.
There exist languages like Agda and Coq which trade away loops in order to truly eliminate undefined
. They do this because this game I've invented can, in some cases, actually be very valuable. It can encode statements of logic and thus be used to form very, very rigorous mathematical proofs. Your types represent theorems and your programs are assurances that that theorem is substantiated. The existence of undefined
would mean that all theorems are substantiatable and thus make the whole system untrustworthy.
But in Haskell, we're more interested in looping than proofing, so we'd rather have fix
than be certain there wasn't an undefined
.