In Three.js, I want a camera to be pointed at a point in 3D space.
For this purpose, I tried using the camera.lookAt function like so:
camera.lookAt
camer
Looking at the source code of THREE.TrackballControls, I figured out that I can make the camera look where I want by setting trackballControls.target to the THREE.Vector3 I want it to look at, and then rerendering the scene.
trackballControls.target
THREE.Vector3