Why is the animation not working? The shape doesn\'t move when I run the program.
from Tkinter import *
import time
class alien(object):
def __init__(sel
Your animation
method has a while True
loop in it which never breaks. This is a no-no in a GUI program, because by never returning, it prevents the GUI's event-loop from processing events. So, for example, if you had a Menu, then the user would not be able to select any menu item. The GUI would appear frozen, except for whatever actions you implement in the animation
method.
Here is a slight modification of @Tim's code which fixes this problem by removing the while
loop and simply moving the aliens one step before returning. self.master.after
is called at the end of the animation
method to have the event loop call animation again after a short pause.
import tkinter as tk
import time
class Alien(object):
def __init__(self, canvas, *args, **kwargs):
self.canvas = canvas
self.id = canvas.create_oval(*args, **kwargs)
self.vx = 5
self.vy = 0
def move(self):
x1, y1, x2, y2 = self.canvas.bbox(self.id)
if x2 > 400:
self.vx = -5
if x1 < 0:
self.vx = 5
self.canvas.move(self.id, self.vx, self.vy)
class App(object):
def __init__(self, master, **kwargs):
self.master = master
self.canvas = tk.Canvas(self.master, width=400, height=400)
self.canvas.pack()
self.aliens = [
Alien(self.canvas, 20, 260, 120, 360,
outline='white', fill='blue'),
Alien(self.canvas, 2, 2, 40, 40, outline='white', fill='red'),
]
self.canvas.pack()
self.master.after(0, self.animation)
def animation(self):
for alien in self.aliens:
alien.move()
self.master.after(12, self.animation)
root = tk.Tk()
app = App(root)
root.mainloop()