I have got two audio tracks on me that I combine with one another like this:
AVMutableComposition *composition = [[AVMutableComposition alloc] init];
AVMutableC
In swift with repeat whiel
Loop.
fix video length isuue
let audioLength = CMTime(value: 100, timescale: 1)
let videoLength = CMTime(value: 220, timescale: 1)
func getAudioRepeatInfo(audioLength:CMTime, videoLength:CMTime) -> [(at:CMTime, duration:CMTime)] {
var at = [(at:CMTime, duration:CMTime)](), start = CMTime.zero
repeat {
let info = (at:start, duration: min(CMTimeSubtract(videoLength, start), audioLength) )
at.append(info)
start = CMTimeAdd(start, info.duration)
} while start < videoLength
return at
}
var ranges = getAudioRepeatInfo(audioLength: audioLength, videoLength: videoLength)
Playground Output:
[(at: __C.CMTime(value: 0, timescale: 1, flags: __C.CMTimeFlags(rawValue: 1), epoch: 0), duration: __C.CMTime(value: 100, timescale: 1, flags: __C.CMTimeFlags(rawValue: 1), epoch: 0)),
(at: __C.CMTime(value: 100, timescale: 1, flags: __C.CMTimeFlags(rawValue: 1), epoch: 0), duration: __C.CMTime(value: 100, timescale: 1, flags: __C.CMTimeFlags(rawValue: 1), epoch: 0)),
(at: __C.CMTime(value: 200, timescale: 1, flags: __C.CMTimeFlags(rawValue: 1), epoch: 0), duration: __C.CMTime(value: 20, timescale: 1, flags: __C.CMTimeFlags(rawValue: 1), epoch: 0))]
Use:
for info in repeatInfo {
try compositionAudioTrack1?.insertTimeRange(.init(start: .zero, duration: info.duration), of: assetTrack, at: info.at)
}