I\'m aware that OpenGL textures on the the iphone are required to be a power of 2, is this true of OpenGL 2.0 as well? If I have an image that is 320 x 480 in size and want to d
Assuming you don't have too many full-screen textures, you could just use a 512x512 texture and only use 320x480 of it. It will definitely work.
512x512
320x480