Algorithm for a geodesic sphere

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执念已碎
执念已碎 2021-02-04 20:29

I have to make a sphere out of smaller uniformely distributed balls. I think the optimal way is to build a triangle-based geodesic sphere and use the vertices as the middle poin

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  •  日久生厌
    2021-02-04 21:07

    There are well known algorithms to triangulate surfaces. You should be able to use the GNU Triangulated Surface Library to generate a suitable mesh if you don't want to code one of them up yourself.

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