Algorithm for a geodesic sphere

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执念已碎
执念已碎 2021-02-04 20:29

I have to make a sphere out of smaller uniformely distributed balls. I think the optimal way is to build a triangle-based geodesic sphere and use the vertices as the middle poin

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  •  闹比i
    闹比i (楼主)
    2021-02-04 21:13

    I've done this before for a graphics project, the algorithm I used is detailed on this website

    http://www.opengl.org.ru/docs/pg/0208.html

    just ignore any openGL drawing calls and only code up the parts that deal with creating the actual vertices

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