I\'m looking for a way to change the pitch of recorded audio as it is saved to disk, or played back (in real time). I understand Audio Units can be used for this. The iPhone off
I've used the NewTimePitch audio unit for this before, the Audio Component Description for that is
var newTimePitchDesc = AudioComponentDescription(componentType: kAudioUnitType_FormatConverter,
componentSubType: kAudioUnitSubType_NewTimePitch,
componentManufacturer: kAudioUnitManufacturer_Apple,
componentFlags: 0,
componentFlagsMask: 0)
then you can change the pitch parameter with an AudioUnitSetParamater call. For example this changes the pitch by -1000 cents
err = AudioUnitSetParameter(newTimePitchAudioUnit,
kNewTimePitchParam_Pitch,
kAudioUnitScope_Global,
0,
-1000,
0)
The parameters for this audio unit are as follows
// Parameters for AUNewTimePitch
enum {
// Global, rate, 1/32 -> 32.0, 1.0
kNewTimePitchParam_Rate = 0,
// Global, Cents, -2400 -> 2400, 1.0
kNewTimePitchParam_Pitch = 1,
// Global, generic, 3.0 -> 32.0, 8.0
kNewTimePitchParam_Overlap = 4,
// Global, Boolean, 0->1, 1
kNewTimePitchParam_EnablePeakLocking = 6
};
but you'll only need to change the pitch parameter for your purposes. For a guide on how to implement this refer to Justin's answer