I need to get a pure black and white UIImage from another UIImage (not grayscale). Anyone can help me?
Thanks for reading.
EDITED:
Here
Here's a swift 3 solution:
class func pureBlackAndWhiteImage(_ inputImage: UIImage) -> UIImage? {
guard let inputCGImage = inputImage.cgImage, let context = getImageContext(for: inputCGImage), let data = context.data else { return nil }
let white = RGBA32(red: 255, green: 255, blue: 255, alpha: 255)
let black = RGBA32(red: 0, green: 0, blue: 0, alpha: 255)
let width = Int(inputCGImage.width)
let height = Int(inputCGImage.height)
let pixelBuffer = data.bindMemory(to: RGBA32.self, capacity: width * height)
for x in 0 ..< height {
for y in 0 ..< width {
let offset = x * width + y
if pixelBuffer[offset].red > 0 || pixelBuffer[offset].green > 0 || pixelBuffer[offset].blue > 0 {
pixelBuffer[offset] = black
} else {
pixelBuffer[offset] = white
}
}
}
let outputCGImage = context.makeImage()
let outputImage = UIImage(cgImage: outputCGImage!, scale: inputImage.scale, orientation: inputImage.imageOrientation)
return outputImage
}
class func getImageContext(for inputCGImage: CGImage) ->CGContext? {
let colorSpace = CGColorSpaceCreateDeviceRGB()
let width = inputCGImage.width
let height = inputCGImage.height
let bytesPerPixel = 4
let bitsPerComponent = 8
let bytesPerRow = bytesPerPixel * width
let bitmapInfo = RGBA32.bitmapInfo
guard let context = CGContext(data: nil, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo) else {
print("unable to create context")
return nil
}
context.setBlendMode(.copy)
context.draw(inputCGImage, in: CGRect(x: 0, y: 0, width: CGFloat(width), height: CGFloat(height)))
return context
}
struct RGBA32: Equatable {
var color: UInt32
var red: UInt8 {
return UInt8((color >> 24) & 255)
}
var green: UInt8 {
return UInt8((color >> 16) & 255)
}
var blue: UInt8 {
return UInt8((color >> 8) & 255)
}
var alpha: UInt8 {
return UInt8((color >> 0) & 255)
}
init(red: UInt8, green: UInt8, blue: UInt8, alpha: UInt8) {
color = (UInt32(red) << 24) | (UInt32(green) << 16) | (UInt32(blue) << 8) | (UInt32(alpha) << 0)
}
static let bitmapInfo = CGImageAlphaInfo.premultipliedLast.rawValue | CGBitmapInfo.byteOrder32Little.rawValue
}
func ==(lhs: RGBA32, rhs: RGBA32) -> Bool {
return lhs.color == rhs.color
}