In my app Draw paint in free hand on Map view but searching lot of information finally got from rectangle shape draw on mapview but i want in place of rectangle draw free hand l
You can free hand draw a line using the code bellow:
Code
public class HandDrawOverlay extends Overlay {
private boolean editMode = false;
private boolean isTouched = false;
private Paint paint = new Paint();
private Point screenPt1 = new Point();
private Point screenPt2 = new Point();
private ArrayList points = null;
public HandDrawOverlay(){
paint.setStrokeWidth(2.0f);
paint.setStyle(Style.STROKE);
paint.setColor(Color.BLUE);
}
@Override
public void draw(Canvas canvas, MapView mapView, boolean shadow) {
if(points != null && points.size() > 1){
mapView.getProjection().toPixels(points.get(0), screenPt1);
for(int i=1; i();
points.add(geoP);
break;
case MotionEvent.ACTION_MOVE:
if(isTouched)
points.add(geoP);
break;
case MotionEvent.ACTION_UP:
if(isTouched)
points.add(geoP);
isTouched = false;
break;
}
mapView.invalidate();
return true;
}
return false;
}
/**
* @return the editMode
*/
public boolean isEditMode() {
return editMode;
}
/**
* @param editMode the editMode to set
*/
public void setEditMode(boolean editMode) {
this.editMode = editMode;
}
}
to use
HandDrawOverlay handDrawOverlay;
handDrawOverlay = new HandDrawOverlay();
mapView.getOverlays().add(handDrawOverlay);
//Set edit mode to true to start drwaing
handDrawOverlay.setEditMode(true);
//Set edit mode to true to stop drwaing
handDrawOverlay.setEditMode(false);
Note
This is a full functioning example to help you starting. However, you should optimize the code to make it more efficient (i.e. using Path
to store the drawing path in onDraw()
, reducing the number of points recorded in onTouch()
, etc.).
Enjoy it.