I need to live stream from a decklink card to a browser. I also must be able to do it with a very poor network link (128kbits/s...), so I need to be able to stream at a very low
I got the websockets solution working, thanks to the node Dicer module (and thanks to mscdex on this post ).
So here is what I did :
1°) Stream my Decklink card's video over TCP whith GStreamer :
gst-launch -v decklinksrc mode=10 connection=0 ! deinterlace ! videorate ! videoscale ! video/x-raw-yuv, framerate=1/5, width=256, height=144 ! jpegenc quality=20 ! multipartmux boundary="--videoboundary" ! tcpserversink host= port=
2°) Listen to this stream with Node and send each image via socket.io :
// ------------------------------------------------
// Constants :
// ------------------------------------------------
var srcHost = "";
var srcPort =
var srcBoundary = "--videoboundary";
var destHost = "";
var destPort = ;
// ------------------------------------------------
// ------------------------------------------------
// ------------------------------------------------
// ------------------------------------------------
// Includes :
// ------------------------------------------------
var Http = require('http');
var Net = require('net');
var Dicer = require('dicer');
var SocketIO = require('socket.io');
// ------------------------------------------------
// ------------------------------------------------
// ------------------------------------------------
// ------------------------------------------------
// TCP socket :
// ------------------------------------------------
var socket = Net.Socket();
socket.connect(srcPort, srcHost, function() {
// Init socket IO :
var io = SocketIO.listen(Http.createServer().listen(destPort, destHost), { log: false });
// Init Dicer :
var dicer = new Dicer({ boundary: srcBoundary });
dicer.on('part', function(part) {
var frameEncoded = '';
part.setEncoding('base64');
part.on('header', function(header) { });
part.on('data', function(data) { frameEncoded += data; });
part.on('end', function() { io.sockets.emit('image', frameEncoded); });
});
// Handle streams closing :
dicer.on('finish', function() { console.log('Dicer stream finished'); });
socket.on('close', function() { console.log('TCP socket closed'); });
// Pipe :
socket.pipe(dicer);
});
// ------------------------------------------------
// ------------------------------------------------
// ------------------------------------------------
3°) Listen to the websocket on the client :
I will update this post if I get other solutions working (but I may go with this one).