Optimizing a drawing (with finger touches) application for iPhone SDK

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梦如初夏
梦如初夏 2021-02-04 19:35

I\'m writing an application that uses your finger to draw simple diagrams. I have it working for the most part but now I\'m trying to optimize its performance. When the user swi

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  •  走了就别回头了
    2021-02-04 20:02

    I tried adding

    CGContextSetLineJoin(UIGraphicsGetCurrentContext(), kCGLineJoinRound);
    

    but this did nothing. Looks like we'll have to figure out bezier curves

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