Suppose I have a library - foo.so . When building my binary (which needs this library), I can either (1) link foo.so , or, (2) within the program source code, dlopen this libra
If the library is a shared object (ie some lib*.so
file) compiled with gcc -Wall -fPIC -O2
and linked with gcc -shared
then it is an ELF Position Independent Code shared library.
PIC is a bit more costly on 32 bits x86 -which has few registers- than on 64 bits x86-64 -which has some addressing mode facilitating PIC
It is the same (in steady state) performance wise if it is dlopen
-ed or if it is dynamically linked. Because in both cases the real linking is done by the dynamic linker (e.g. ld-linux.so
) sine libdl.so
is basically a wrapper to the dynamic linker.
What matters performance wise when called is the code inside the lib*.so
and it does not change if you dlopen
it or if you link it.
Things could be slightly different if the library is statically linked lib*.a
. You could even compile and link both the library and the program with the link time optimization ability of recent GCC compilers (compile and link with gcc -flto -Wall -O2
)
Read Drepper's How to Write Shared Library paper and the Program Library HowTo and Levine's Linkers & Loaders book.