I am writing an iOS application using Apple\'s new Metal framework. I have an array of Matrix4 objects (see Ray Wenderlich\'s tutorial) that I need to pass in to a shader via
I've done this with an array of particles that I pass to a compute shader.
In a nutshell, I define some constants and declare a handful of mutable pointers and a mutable buffer pointer:
let particleCount: Int = 1048576
var particlesMemory:UnsafeMutablePointer = nil
let alignment:UInt = 0x4000
let particlesMemoryByteSize:UInt = UInt(1048576) * UInt(sizeof(Particle))
var particlesVoidPtr: COpaquePointer!
var particlesParticlePtr: UnsafeMutablePointer!
var particlesParticleBufferPtr: UnsafeMutableBufferPointer!
When I set up the particles, I populate the pointers and use posix_memalign() to allocate the memory:
posix_memalign(&particlesMemory, alignment, particlesMemoryByteSize)
particlesVoidPtr = COpaquePointer(particlesMemory)
particlesParticlePtr = UnsafeMutablePointer(particlesVoidPtr)
particlesParticleBufferPtr = UnsafeMutableBufferPointer(start: particlesParticlePtr, count: particleCount)
The loop to populate the particles is slightly different - I now loop over the buffer pointer:
for index in particlesParticleBufferPtr.startIndex ..< particlesParticleBufferPtr.endIndex
{
[...]
let particle = Particle(positionX: positionX, positionY: positionY, velocityX: velocityX, velocityY: velocityY)
particlesParticleBufferPtr[index] = particle
}
Inside the applyShader() function, I create a copy of the memory which is used as both the input and output buffer:
let particlesBufferNoCopy = device.newBufferWithBytesNoCopy(particlesMemory, length: Int(particlesMemoryByteSize),
options: nil, deallocator: nil)
commandEncoder.setBuffer(particlesBufferNoCopy, offset: 0, atIndex: 0)
commandEncoder.setBuffer(particlesBufferNoCopy, offset: 0, atIndex: 1)
...and after the shader has run, I put the shared memory (particlesMemory) back into the buffer pointer:
particlesVoidPtr = COpaquePointer(particlesMemory)
particlesParticlePtr = UnsafeMutablePointer(particlesVoidPtr)
particlesParticleBufferPtr = UnsafeMutableBufferPointer(start: particlesParticlePtr, count: particleCount)
There's an up to date Swift 2.0 version of this at my GitHub repo here