Does anyone know anything about using Kinect input for Unity3d with the official SDK? I\'ve been assigned a project to try and integrate these two, but my super doesn\'t want me
How much of the raw Kinect data do you need? For a constrained problem, like just getting limb articulation, have you thought about using an agnostic communication schema like a TcpClient. Just create a simple TCP server, in .net 4.0, that links to the Kinect SDK and pumps out packets w/ the info you need every 30ms or something. Then just write a receiving client in Unity. I had a similar problem with a different SDK. I haven't tried the Kinect though so maybe my suggestion is overkill.
If you want real-time depth/color data you might need something a bit faster, perhaps using Pipes?