i need to create a component using html5 canvas that given an image the user can paint on it and directly (via a kind of save button) upload it\'s customized version on the serv
You can get the image as data-url like this:
var dataUrl = document.getElementById('your-canvas').toDataURL();
You could then send this (very long string) to the server and save it to a file after decoding it (it is encoded in base64).
EDIT: Remember to submit this via POST
, as suggested in the comments. GET
has some length-limits in various browsers, so its likely to exceed those limits with such a huge amout of data.