I\'m writing a game that has a huge 2D array of \"cells\". A cell takes only 3 bytes. I also have a class called CellMap, which contains the 2D array as a private field, and pro
6 . Use a ref parameter in a method that mutates the value, call it as IncrementCellPopulation(ref cellMap[x, y])
ref
IncrementCellPopulation(ref cellMap[x, y])