I\'m trying to load a bmp file for reusing it in opengl. I\'ve found some code via google on how to load a bmp file. I took this code and put in a class Bitmap in my project. Th
How about letting your Windows OS load it for you with LoadImage.
LoadImage
HBITMAP hbm = LoadImage( NULL, path, 0, 0, LR_LOADFROMFILE|LR_CREATEDIBSECTION);
Use GetObject() to find further info like size, etc. and GetDIBits() if you want to get at the individual bits.
GetObject()
GetDIBits()