I have an Activity that I swear is leaking memory. The app I\'m working on does a lot with images, so I\'ve had to be pretty stingy with memory when working directly with Bitma
This is going to sound a little odd, but I have had trouble with apps that did any bitmap manipulation on a thread other than the one associated with the Handler for your Activity. In particular, I had an app that was leaking a lot of memory by doing image manipulation in a java.util.Timer thread. When I migrated that code over to using Handler.postDelayed, the memory issues cleared themselves up.