I would like to create a class whose methods can be called from multiple threads. but instead of executing the method in the thread from which it was called, it should perform t
Below is an implementation which doesn't require a "functionProxy" method. Even though it is easier to add new methods, it's still messy.
Boost::Bind and "Futures" do seem like they would tidy a lot of this up. I guess I'll have a look at the boost code and see how it works. Thanks for your suggestions everyone.
GThreadObject.h
#include
using namespace std;
class GThreadObject
{
template
class VariableSizeContainter
{
char data[size];
};
class event
{
public:
void (GThreadObject::*funcPtr)(void *);
int dataSize;
char * data;
};
public:
void functionOne(char * argOne, int argTwo);
void functionTwo(int argTwo, int arg2);
private:
void newEvent(void (GThreadObject::*)(void*), unsigned int argStart, int argSize);
void workerThread();
queue jobQueue;
void functionTwoInternal(int argTwo, int arg2);
void functionOneInternal(char * argOne, int argTwo);
};
GThreadObject.cpp
#include
#include "GThreadObject.h"
using namespace std;
/* On a continuous loop, reading tasks from queue
* When a new event is received it executes the attached function pointer
* Thread code removed to decrease clutter
*/
void GThreadObject::workerThread()
{
//New Event added, process it
GThreadObject::event * receivedEvent = jobQueue.front();
/* Create an object the size of the stack the function is expecting, then cast the function to accept this object as an argument.
* This is the bit i would like to remove
* Only supports 8 byte argument size e.g 2 int's OR pointer + int OR myObject8bytesSize
* Subsequent data sizes would need to be added with an else if
* */
if (receivedEvent->dataSize == 8)
{
const int size = 8;
void (GThreadObject::*newFuncPtr)(VariableSizeContainter);
newFuncPtr = (void (GThreadObject::*)(VariableSizeContainter))receivedEvent->funcPtr;
//Execute the function
(*this.*newFuncPtr)(*((VariableSizeContainter*)receivedEvent->data));
}
//Clean up
free(receivedEvent->data);
delete receivedEvent;
}
void GThreadObject::newEvent(void (GThreadObject::*funcPtr)(void*), unsigned int argStart, int argSize)
{
//Malloc an object the size of the function arguments
void * myData = malloc(argSize);
//Copy the data passed to this function into the buffer
memcpy(myData, (char*)argStart, argSize);
//Create the event and push it on to the queue
GThreadObject::event * myEvent = new event;
myEvent->data = (char*)myData;
myEvent->dataSize = argSize;
myEvent->funcPtr = funcPtr;
jobQueue.push(myEvent);
//This would be send a thread condition signal, replaced with a simple call here
this->workerThread();
}
/*
* This is the public interface, Can be called from child threads
* Instead of executing the event directly it adds it to a job queue
* Then the workerThread picks it up and executes all tasks on the same thread
*/
void GThreadObject::functionOne(char * argOne, int argTwo)
{
newEvent((void (GThreadObject::*)(void*))>hreadObject::functionOneInternal, (unsigned int)&argOne, sizeof(char*)+sizeof(int));
}
/*
* This handles the actual event
*/
void GThreadObject::functionOneInternal(char * argOne, int argTwo)
{
cout << "We've made it to functionOne Internal char*:" << argOne << " int:" << argTwo << endl;
//Now do the work
}
void GThreadObject::functionTwo(int argOne, int argTwo)
{
newEvent((void (GThreadObject::*)(void*))>hreadObject::functionTwoInternal, (unsigned int)&argOne, sizeof(int)+sizeof(int));
}
/*
* This handles the actual event
*/
void GThreadObject::functionTwoInternal(int argOne, int argTwo)
{
cout << "We've made it to functionTwo Internal arg1:" << argOne << " int:" << argTwo << endl;
}
main.cpp
#include
#include "GThreadObject.h"
int main()
{
GThreadObject myObj;
myObj.functionOne("My Message", 23);
myObj.functionTwo(456, 23);
return 0;
}
Edit: Just for completeness I did an implementation with Boost::bind. Key Differences:
queue > jobQueue;
void GThreadObjectBoost::functionOne(char * argOne, int argTwo)
{
jobQueue.push(boost::bind(>hreadObjectBoost::functionOneInternal, this, argOne, argTwo));
workerThread();
}
void GThreadObjectBoost::workerThread()
{
boost::function func = jobQueue.front();
func();
}
Using the boost implementation for 10,000,000 Iterations of functionOne() it took ~19sec. However the non boost implementation took only ~6.5 sec. So Approx 3x slower. I'm guessing finding a good non-locking queue will be the biggest performance bottle neck here. But it's still quite a big difference.