I have Base64-encoded binary data in a string:
const contentType = \'image/png\';
const b64Data = \'iVBORw0KGg
I noticed that Internet Explorer 11 gets incredibly slow when slicing the data like Jeremy suggested. This is true for Chrome, but Internet Explorer seems to have a problem when passing the sliced data to the Blob-Constructor. On my machine, passing 5 MB of data makes Internet Explorer crash and memory consumption is going through the roof. Chrome creates the blob in no time.
Run this code for a comparison:
var byteArrays = [],
megaBytes = 2,
byteArray = new Uint8Array(megaBytes*1024*1024),
block,
blobSlowOnIE, blobFastOnIE,
i;
for (i = 0; i < (megaBytes*1024); i++) {
block = new Uint8Array(1024);
byteArrays.push(block);
}
//debugger;
console.profile("No Slices");
blobSlowOnIE = new Blob(byteArrays, { type: 'text/plain'});
console.profileEnd();
console.profile("Slices");
blobFastOnIE = new Blob([byteArray], { type: 'text/plain'});
console.profileEnd();
So I decided to include both methods described by Jeremy in one function. Credits go to him for this.
function base64toBlob(base64Data, contentType, sliceSize) {
var byteCharacters,
byteArray,
byteNumbers,
blobData,
blob;
contentType = contentType || '';
byteCharacters = atob(base64Data);
// Get BLOB data sliced or not
blobData = sliceSize ? getBlobDataSliced() : getBlobDataAtOnce();
blob = new Blob(blobData, { type: contentType });
return blob;
/*
* Get BLOB data in one slice.
* => Fast in Internet Explorer on new Blob(...)
*/
function getBlobDataAtOnce() {
byteNumbers = new Array(byteCharacters.length);
for (var i = 0; i < byteCharacters.length; i++) {
byteNumbers[i] = byteCharacters.charCodeAt(i);
}
byteArray = new Uint8Array(byteNumbers);
return [byteArray];
}
/*
* Get BLOB data in multiple slices.
* => Slow in Internet Explorer on new Blob(...)
*/
function getBlobDataSliced() {
var slice,
byteArrays = [];
for (var offset = 0; offset < byteCharacters.length; offset += sliceSize) {
slice = byteCharacters.slice(offset, offset + sliceSize);
byteNumbers = new Array(slice.length);
for (var i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
byteArray = new Uint8Array(byteNumbers);
// Add slice
byteArrays.push(byteArray);
}
return byteArrays;
}
}