I\'m new at java and OpenGL.
I\'m trying to get a camera preview screen with the ability to display 3d objects simultaneously. Having gone through the samples at the a
This is very simple actually...if you want to define your view in XML you just have to implement
Public GLSurfaceView(Context context, AttributeSet attrs) {
...
super(context, attrs);
}
instead of GLSurfaceView(Context context)
That's the one that gets called automatically when the view is initialized from the XML. I had the same problem and that's how it was fixed.