Sound of a rolling ball

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悲&欢浪女
悲&欢浪女 2021-02-04 13:38

I\'m looking for the most realistic way of playing sound of a rolling ball. Currently I\'m using a Wav sample that I play over and over as long as the ball is moving - which jus

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  •  谎友^
    谎友^ (楼主)
    2021-02-04 14:23

    My question is 'why?' - do you see some benefit in this, or is it just for fun? Your question implies that you aren't happy with the wav you are using but I strongly believe that synthesising your own is going to sound far inferior.

    If your wav sample doesn't sound right, I'd suggest try to find another sample. Synthesising a sound is not easy and is never going to sound as realistic as your sample.

    Real time synthesis may require more resources for processing and computation. You may very well end up prerendering your synthesised sound into a wav file and performing a playback.

    If you want to simulate the sound of different materials then you can use some DSP, or even simple tricks like slowing or speeding the wav playback. The simplest way is the prerender these in another application and store one copy of the file for each use.

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