QGraphicsView and QGraphicsItem: don´t scale item when scaling the view rect

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既然无缘
既然无缘 2021-02-04 13:46

I am using Qt´s QGraphicsView - and QGraphicsItem-subclasses. is there a way to not scale the graphical representation of the item in the view when the

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  •  清酒与你
    2021-02-04 14:22

    I got into the same problem, and it took me a while to figure it out. This is how I solved it.

    Extend a QGraphicsItem class, override paint(). Inside the paint(), reset the transformation's scaling factor to 1(which are m11 and m22), and save the m11(x scaling factor) and m22(y scaling factor) before the reset. Then, draw like you would normally do but multiply your x with m11 and y with m22. This avoids drawing with the default transformation, but explicitly calculates the positions according to the scene's transformation.

    void MyItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *item, QWidget *widget)
    {
        QTransform t = painter->transform();
        qreal m11 = t.m11(), m22 = t.m22();
        painter->save(); // save painter state
        painter->setTransform(QTransform(m11, t.m12(), t.m13(),
                                         t.m21(), 1, t.m23(), t.m31(),
                                         t.m32(), t.m33()));
        int x = 0, y = 0; // item's coordinates
        painter->drawText(x*m11, y*m22, "Text"); // the text itself will not be scaled, but when the scene is transformed, this text will still anchor correctly
        painter->restore(); // restore painter state
    }
    

    The following code block is drawing with default transformation

    void MyItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *item, QWidget *widget)
    {
        int x = 0, y = 0;
        painter->drawText(x, y, "Text"); 
    }
    

    You can try both to see the difference. Hope this helps.

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