I am trying to use an array of images then set my ImageView to one of the images in the array. My first instinct was to use an array of strings with the image names but this did
depends where your images are
but if there a in R.drawables. then why not simply store the int reference in your array and then load that
if you want to do treatment on them you can also open the Bitmap and store that
edit:
private int[] textureArrayWin = {
R.drawable.star_00,
R.drawable.star_01,
R.drawable.star_02,
};
and now you have a table of the id of the images you want