I want to rotate UIImage in clockwise direction. But my current code do not perform function accurate some time it rotate and some time its skip rotation. I want my UIImage will
@Jason Chitla, I cant comment yet, so Im posting it as a new answer. The above solution from @Albert works, but only for square images. The problem is, that
bitmap.draw(oldImage.cgImage!, in: CGRect(x: -oldImage.size.width / 2, y: -oldImage.size.height / 2, width: oldImage.size.width, height: oldImage.size.height))
is still using the original size, so if you rotate it 90 degrees, aspect is wrong.
What works for me is to use the new rotatedSize, like this:
func imageRotatedByDegrees(oldImage: UIImage, deg degrees: CGFloat) -> UIImage {
//Calculate the size of the rotated view's containing box for our drawing space
let rotatedViewBox: UIView = UIView(frame: CGRect(x: 0, y: 0, width: oldImage.size.width, height: oldImage.size.height))
let t: CGAffineTransform = CGAffineTransform(rotationAngle: degrees * CGFloat(M_PI / 180))
rotatedViewBox.transform = t
let rotatedSize: CGSize = rotatedViewBox.frame.size
//Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize)
let bitmap: CGContext = UIGraphicsGetCurrentContext()!
//Move the origin to the middle of the image so we will rotate and scale around the center.
bitmap.translateBy(x: rotatedSize.width / 2, y: rotatedSize.height / 2)
//Rotate the image context
bitmap.rotate(by: (degrees * CGFloat(M_PI / 180)))
//Now, draw the rotated/scaled image into the context
bitmap.scaleBy(x: 1.0, y: -1.0)
bitmap.draw(self.cgImage!, in: CGRect(x: -rotatedSize.width / 2, y: -rotatedSize.height / 2, width: rotatedSize.width, height: rotatedSize.height))
let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}