Android Paint: how to get “airbrush” effect?

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梦如初夏
梦如初夏 2021-02-04 09:56

I am following the \"FingerPaint\" demo in the API Demos.

I would need to get an \"airbrush\" effect, in the sense that when I draw over the same spot it gets darker and

3条回答
  •  故里飘歌
    2021-02-04 10:04

    I made only few minor changes in your code.

     mPaint.setColor(Color.BLACK);// changed color to balck
     mPaint.setAlpha(0x80); // only change    
    

    Activity class

    public class MainActivity extends Activity {
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(new MyView(this));
    
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setDither(true);
        mPaint.setColor(Color.BLACK);
        mPaint.setAlpha(0x80); // only change
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeJoin(Paint.Join.ROUND);
        mPaint.setStrokeCap(Paint.Cap.ROUND);
        mPaint.setStrokeWidth(12);
    
    }
    
    private Paint mPaint;
    
    public class MyView extends View {
    
        private static final float MINP = 0.25f;
        private static final float MAXP = 0.75f;
    
        private Bitmap mBitmap;
        private Canvas mCanvas;
        private Path mPath;
        private Paint mBitmapPaint;
    
        public MyView(Context c) {
            super(c);
    
            mPath = new Path();
            mBitmapPaint = new Paint(Paint.DITHER_FLAG);
        }
    
        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);
            mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
            mCanvas = new Canvas(mBitmap);
        }
    
        @Override
        protected void onDraw(Canvas canvas) {
            canvas.drawColor(0xFFAAAAAA);
    
            canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
    
            canvas.drawPath(mPath, mPaint);
        }
    
        private float mX, mY;
        private static final float TOUCH_TOLERANCE = 4;
    
        private void touch_start(float x, float y) {
            mPath.reset();
            mPath.moveTo(x, y);
            mX = x;
            mY = y;
        }
    
        private void touch_move(float x, float y) {
            float dx = Math.abs(x - mX);
            float dy = Math.abs(y - mY);
            if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
                mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
                mX = x;
                mY = y;
            }
        }
    
        private void touch_up() {
            mPath.lineTo(mX, mY);
            // commit the path to our offscreen
            mCanvas.drawPath(mPath, mPaint);
            // kill this so we don't double draw
            mPath.reset();
        }
    
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            float x = event.getX();
            float y = event.getY();
    
            switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                touch_start(x, y);
                invalidate();
                break;
            case MotionEvent.ACTION_MOVE:
                touch_move(x, y);
                invalidate();
                break;
            case MotionEvent.ACTION_UP:
                touch_up();
                invalidate();
                break;
            }
            return true;
        }
    }
    
    }
    

    snap shot

    enter image description here

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