I have a performance problem. I create 100 new buttons and I want to assign an Click Event Handler. I execute this code for about 100 times:
Buttons[i].Button.Cl
System.EventHandler
is a delegate type and therefore doesn't do anything. This can't be the source of the difference in performance.
Adding a new Click
handler and a new MouseUp
event handler is the same internally. Both call Events.AddHandler
.
In my eyes, the only difference can be, that either Click
already has other event handlers attached and MouseUp
hasn't or the other way around.
To check whether my assumption is correct, you could copy and paste the two code snippets and execute each twice and measure the duration for the first and second time.
If both runs for Click
are slow and the second run for MouseUp
is slow, the problem is, that there already are existing Click
handlers and adding a handler when already one exists is slower than adding one when none exists.
If the first run for Click
is slow and the second one is fast and both runs for MouseUp
are fast, the problem is, that there are no existing Click
handlers and adding a handler when already one exists is faster than adding one when none exists.
My answer assumes that the observations of the OP are side effect free. I didn't actually test whether his results are reproducible or plausible. My answer just wants to show that there really is nothing special to the Click
event or System.EventHandler
.