So I\'m working on a game and I need to draw a lot of the same object. Same shape, same size, same color, just different locations.
Right now my setup is like this.
There's beautiful thing in OpenGL, called Display list. NeHe production has tutorial on them which should provide all necessary info and examples. But basically:
GLuint displayList; // This should be class attribute
displayList = glGenLists(1);
glNewList(displayList,GL_COMPILE);
Renderer::draw();
glEndList();
And in real draw method just:
glCallList( displayList);
Don't forget to actualize precompiled display list each time you add/remove something.