I\'m planning on writing a game using javascript / canvas and I just had 1 question: What kind of performance considerations should I think about in regards to loading images vs
This article discusses the subject and has several tests to benchmark the differences.
Conculsions
In brief — Canvas likes small size of canvas and DOM likes working with few elements (although DOM in Firefox is so slow that it's not always true).
And if you are planing to use particles I thought that you might want to take a look to Doodle-js.