Rotating a bitmap 90 degrees

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粉色の甜心
粉色の甜心 2021-02-04 05:49

I have a one 64-bit integer, which I need to rotate 90 degrees in 8 x 8 area (preferably with straight bit-manipulation). I cannot figure out any handy algorith

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  •  梦如初夏
    2021-02-04 06:30

    There is an efficient way to perform bit reversal, using O(log n) shift operations. If you interpret a 64-bit UINT as an 8x8 array of bits, then bit reversal corresponds to a rotation by 180 degrees.

    Half of these shifts effectively perform a horizontal reflection; the other half perform a vertical reflection. To obtain rotations by 90 and 270 degrees, an orthogonal (i.e. vertical or horizontal) reflection could be combined with a diagonal reflection, but the latter remains an awkward bit.

    typedef unsigned long long uint64;
    
    uint64 reflect_vert (uint64 value)
    {
        value = ((value & 0xFFFFFFFF00000000ull) >> 32) | ((value & 0x00000000FFFFFFFFull) << 32);
        value = ((value & 0xFFFF0000FFFF0000ull) >> 16) | ((value & 0x0000FFFF0000FFFFull) << 16);
        value = ((value & 0xFF00FF00FF00FF00ull) >>  8) | ((value & 0x00FF00FF00FF00FFull) <<  8);
        return value;
    }
    
    uint64 reflect_horiz (uint64 value)
    {
        value = ((value & 0xF0F0F0F0F0F0F0F0ull) >> 4) | ((value & 0x0F0F0F0F0F0F0F0Full) << 4);
        value = ((value & 0xCCCCCCCCCCCCCCCCull) >> 2) | ((value & 0x3333333333333333ull) << 2);
        value = ((value & 0xAAAAAAAAAAAAAAAAull) >> 1) | ((value & 0x5555555555555555ull) << 1);
        return value;
    }
    
    uint64 reflect_diag (uint64 value)
    {
        uint64 new_value = value & 0x8040201008040201ull; // stationary bits
        new_value |= (value & 0x0100000000000000ull) >> 49;
        new_value |= (value & 0x0201000000000000ull) >> 42;
        new_value |= (value & 0x0402010000000000ull) >> 35;
        new_value |= (value & 0x0804020100000000ull) >> 28;
        new_value |= (value & 0x1008040201000000ull) >> 21;
        new_value |= (value & 0x2010080402010000ull) >> 14;
        new_value |= (value & 0x4020100804020100ull) >>  7;
        new_value |= (value & 0x0080402010080402ull) <<  7;
        new_value |= (value & 0x0000804020100804ull) << 14;
        new_value |= (value & 0x0000008040201008ull) << 21;
        new_value |= (value & 0x0000000080402010ull) << 28;
        new_value |= (value & 0x0000000000804020ull) << 35;
        new_value |= (value & 0x0000000000008040ull) << 42;
        new_value |= (value & 0x0000000000000080ull) << 49;
        return new_value;
    }
    
    uint64 rotate_90 (uint64 value)
    {
        return reflect_diag (reflect_vert (value));
    }
    
    uint64 rotate_180 (uint64 value)
    {
        return reflect_horiz (reflect_vert (value));
    }
    
    uint64 rotate_270 (uint64 value)
    {
        return reflect_diag (reflect_horiz (value));
    }
    

    In the above code, the reflect_diag() function still requires many shifts. I suspect that it is possible to implement this function with fewer shifts, but I have not yet found a way to do that.

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