I have a WebGL application that I am developing and I have run up against some pretty serious performance concerns with Retina Display Macbook Pros. I am testing on a 15 inch M
Some things are not hardware accelerated in Chrome on Mac OSx.
Take a look at this URL:
chrome://gpu/
If you find something that is disabled, you can potentially adjust it using:
chrome://flags/
The downside, is that if you find something that works, it isn't exactly deployable. It may give you insights into where your bottleneck is though.
(here is the full list of urls that get you to hidden and special places in chrome: chrome://chrome-urls/
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