I have a WebGL application that I am developing and I have run up against some pretty serious performance concerns with Retina Display Macbook Pros. I am testing on a 15 inch M
Just want to give an update to all those who followed this post some closure. I was able to get my application running above 45 FPS by simply setting the canvas option "antialias: false". This gave a huge performance gain on high density displays, and isn't necessary since high density displays provide a large amount of built-in antialiasing. Hope this helps someone else in the future.