My goal is to pick out a random item from a table in Lua.
This is what I\'ve got so far, but it currently does not work:
local myTable = { \'a\', \'b\',
Lua indexes tables from 1, unlike C, Java etc. which indexes arrays from 0. That means, that in your table, the valid indexes are: 1, 2, 3, 4. What you are looking for is the following:
print( myTable[ math.random( #myTable ) ] )
When called with one argument, math.random(n)
returns a random integer from 1 to n
including.