I am trying to get the maximum texture size limit in Android for OpenGL 2.0. But I've found that the next instruction only works if I'm currently within the OpenGL Context, in other words I must have a GL Surface and a GL Renderer, etc, which I don't want.
int[] maxTextureSize = new int[1]; GLES20.glGetIntegerv(GLES20.GL_MAX_TEXTURE_SIZE, maxTextureSize, 0);
So I came with the next algorithm, which gives me the maximum texture size without having to create any surface or renderer. It works correctly, so my question is if this will work with all Android devices, and if anyone can spot any bug, just in case.
public int getMaximumTextureSize() { EGL10 egl = (EGL10)EGLContext.getEGL(); EGLDisplay display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); // Initialise int[] version = new int[2]; egl.eglInitialize(display, version); // Query total number of configurations int[] totalConfigurations = new int[1]; egl.eglGetConfigs(display, null, 0, totalConfigurations); // Query actual list configurations EGLConfig[] configurationsList = new EGLConfig[totalConfigurations[0]]; egl.eglGetConfigs(display, configurationsList, totalConfigurations[0], totalConfigurations); int[] textureSize = new int[1]; int maximumTextureSize = 0; // Iterate through all the configurations to located the maximum texture size for (int i = 0; i < totalConfigurations[0]; i++) { // Only need to check for width since opengl textures are always squared egl.eglGetConfigAttrib(display, configurationsList[i], EGL10.EGL_MAX_PBUFFER_WIDTH, textureSize); // Keep track of the maximum texture size if (maximumTextureSize < textureSize[0]) { maximumTextureSize = textureSize[0]; } Log.i("GLHelper", Integer.toString(textureSize[0])); } // Release egl.eglTerminate(display); Log.i("GLHelper", "Maximum GL texture size: " + Integer.toString(maximumTextureSize)); return maximumTextureSize; }