Threejs Texture

匿名 (未验证) 提交于 2019-12-03 02:15:02

问题:

When I execute my render of some geometry I can see in my console this warning:

THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. 

I can't understand the reason and the background of my canvas is completely black.

回答1:

The size of your texture is not powers of two (ie. 16x16, 32x32, 64x64 ...).

Set yourTexture.minFilter = THREE.LinearFilter to get rid of the error message.



文章来源: Threejs Texture
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