Adding Cocos2D only to already existing project?

匿名 (未验证) 提交于 2019-12-03 01:34:02

问题:

I already have a project that is 90% done and I want to add Cocos2D ONLY to it. I do not need Box2D or Chipmunk. How would I do this? What files do I add? I really need this done, so in the end ill offer a bounty if needed.

Thanks!

回答1:

To start the easier way to add Cocos2d into your project is to follow these lines:

  1. Import the Cocos2d files into your project like the picture below:

  2. Then import the "FontLabel" folder which is located into the "external" folder (Into the Cocos2d library) like the previous step.

  3. After, you have to link the OpenGLES and QuartzCore frameworks with your project:

  4. Next in the "Project navigator", select your target and open the “Build Settings” tab.

  5. Add the -lz flag into the "Other Linker Flags":

That's all! No it should compile properly.

However I don't if you want to use Cocos2d with the UIKit framework or if you want use it as the main entry. If you want more details about these steps you can check the Ray Wenderlich blog's post.

I hope it'll help you.



回答2:

Create new project with cocos2d and find the libraries folder. Copy that libraries folder into your Xcode project. Provide Header Search Paths

- "Libraries/Chipmunk/objectivec/include" - "Libraries/Chipmunk/chipmunk/include" - "Libraries/kazmath/include"

Set other linker flag as - “-lz” Add below given frameworks

- QuartzCore.framework - CoreText.framework - AvFoundation.framework - AudioToolbox.framework - OpenAl.framework

Now compile the code. :)



回答3:

This works with the older version of Cocos. For the newer version try this!

It worked for me!

http://www.cocos2d-iphone.org/forums/topic/adding-cocos2d-2-0-to-existing-iphone-project/#post-408352



标签
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!